Game Environment:
The Legend of Zelda: Skyward Sword themed interior. Fan concept rendered and lit in Unreal Engine 5. I worked closely from in-game references to construct my models, but used current software to give the scene a modern-era look with baked textures and PBR lighting.
Game Prop & Environment:
Original sword prop design and flower models with accompanying environment. Modeled in Maya, Sculpt in Zbrush, Baking and Texturing in Substance Painter, rendered in Unreal Engine 5.